David Randall Peters,
maker of digital creative media.

 

Featured work

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Storyboarding in UE4

Storyboards composed in and captured from the Unreal Engine for a self-directed short film about a dude who’s running the gauntlet through a quasi-Utah desert that’s infested with giant (hairy) inter-dimensional critters.

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Storyboarding in UE4

This is a scene that I put together for my students at Massey University to demonstrate basic level design, environment design, C# scripting and functionality in Unity 3D.

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Conway’s ‘Life’ in UE4

My own version of famous mathematician James Conway’s Game of Life, scripted in the Unreal gaming Engine.



EvilDroidsSquare.png

Storyboarding in UE4

Storyboards composed and captured from the Unreal Engine for a self-directed short film about a dude who’s running the gauntlet through a quasi-Utah desert that’s infested with giant (hairy) inter-dimensional critters.

ContainersSquare.png

Game-Ready 3D assets

Storyboards composed and captured from the Unreal Engine for a self-directed short film about a dude who’s running the gauntlet through a quasi-Utah desert that’s infested with giant (hairy) inter-dimensional critters.

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Isometric game assets

Storyboards composed and captured from the Unreal Engine for a self-directed short film about a dude who’s running the gauntlet through a quasi-Utah desert that’s infested with giant (hairy) inter-dimensional critters.

LittleTownLiarsSquare.png

Promotional design / digital painting

Storyboards composed and captured from the Unreal Engine for a self-directed short film about a dude who’s running the gauntlet through a quasi-Utah desert that’s infested with giant (hairy) inter-dimensional critters.

ColtraneSquare.jpg

Promotional media design for the 2018
Wellington International Jazz Festival

Eight promotional posters for eight Jazz Festival shows—each a live performance of (and homage to) a famous jazz album.

JTB-Square.png

Promotional poster for John the Baptist

An experiment with laser cutting and laser etching - resulting in 2D graphic artwork for a band’s tour poster (and online deployment).

SpaceGameSquare.png

Game-Ready 3D assets

Storyboards composed and captured from the Unreal Engine for a self-directed short film about a dude who’s running the gauntlet through a quasi-Utah desert that’s infested with giant (hairy) inter-dimensional critters.

DroneSquare.png

3D modeling

Storyboards composed and captured from the Unreal Engine for a self-directed short film about a dude who’s running the gauntlet through a quasi-Utah desert that’s infested with giant (hairy) inter-dimensional critters.

LosTentaculosSquare.png

2D graphic artwork using 3D assets

Storyboards composed and captured from the Unreal Engine for a self-directed short film about a dude who’s running the gauntlet through a quasi-Utah desert that’s infested with giant (hairy) inter-dimensional critters.

TheInklingSquare.png

The Inkling - album cover

Storyboards composed and captured from the Unreal Engine for a self-directed short film about a dude who’s running the gauntlet through a quasi-Utah desert that’s infested with giant (hairy) inter-dimensional critters.

RacingSquare.jpg

2D promotional design using 3D assets.

Storyboards composed and captured from the Unreal Engine for a self-directed short film about a dude who’s running the gauntlet through a quasi-Utah desert that’s infested with giant (hairy) inter-dimensional critters.

 

 

Archive

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Alpine HQ - 3D model

This was the first environment I ever modeled. It was created in Blender 3D.

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Photo manipulation

A false-colour photo jam. Just for kicks.

Isometric Alphabet - typographic design

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Wellington Jazz Festival 2017 - 8 posters

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Photogrammetry 001 - rock

My first photoscan. Shot with a Canon 5D and then processed using Agisoft Photoscan, Maya (for retopo) and Substance Painter.

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Nikita Tu Bryant - press photos

A small set of press photos take of and for talented musician, Nikita Tu Bryant.

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Richter City Rebels - album release media

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Sal Valentine - poster art

A blatant hijacking of Floyd’s Wish You Were Here album cover for an EP release tour.

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Alpine HQ - 3D model

This was the first environment I ever modeled. It was created in Blender 3D.

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Pineapples - digital painting

This was the first environment I ever modeled. It was created in Blender 3D.

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Isometric vehicle concepts

Some Photoshop sketches for game assets.

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Richter City Rebels - album release media

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